Sound Design Note

Audio is important in many forms of storytelling. George Lucas once said “Sound is half of the experience” It is even truer when it comes to Virtual Reality because the sound in VR can directly affect the immersion of the experience. For example, if we pick up a bottle in VR and drop it on the ground and it creates no sound or the sound does not match our expectations, then our subconscious will tell us immediately that there is something wrong in the virtual world we are trying to create. Because sound doesn’t work like that in our daily lives, we have to make sure the audio experience is intuitive enough that the audience won’t disconnect from believing in the virtual world. Without a proper audio design, the narrative experience will lose its charm and the world won’t be as convincing.

While helping to create the interactive narrative of The Price of Freedom, I have come up with some ideas about what works and what doesn’t. Consider this as a post-mortem for The Price of Freedom, and I am eager to share with you some of the lessons that I learned.